If a lone invader defeats you, the prompt to accurse it will not show up. For this item to be usable, you have to invade and get killed by a host with phantoms or way of blue equipped (for the latter, the presence of blue phantoms isn't required). black londor shade: Yuria sells an item that can be used by all players, wich would be named "accusing contract". Here is an idea for a covenant that would wipe out the ganking problem entirely. I will await you there, in the End of the World, and we shall fight eternal, shiny and incandescence. Welcome to the Gael’s Sunset Arena, the most beautiful map in the entire series, the last arena at the End of World. If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated. Thus, a new fight club is founded, an arena in a long lost dessert under the sunset sky which sprinkle with fainted galaxy. There is a glitch that allows you to summon white sign mad phantom in Gael’s Arena (Credit to Dashingsaint), if you keep Shira alived while she invade you (you can escape her simply sprint out her aggro range), you won’t trigger gael boss cutscene, and then you could put down you purple summon white sign or summon other white purple. Hello DS3 player, I am come to you for a little favour, and I will carry this message to everywhere in DS3 community. Another item called "crow's wing" would give you two crow feathers, and it's obtained by killing the host. It's gained whenever the host enters the fog if you previously used the pinutive dagger, or when a white phantom dies.
The token to upgrade rank would be a "crow's feather". Rank 3 would give you the walk of peace miracle. It's weapon art would be the same as lorian's, with damage type switched to dark. Basically a dark version of the lothric's greatsword, but with vertical slashes when 2h. Rank 2 would give you pursuer's ultra greatsword. This item can also be used during invasion to affect the host of embers's world. This single use item revives the boss of your area as a black phantom version, with the same rewards and twice the souls, but with the next ng+ difficuty. In rank 1 you receive an item called "punitive dagger".
Pursuer's death refills no estus, but resets the world's timer. Once inside, summons are blocked except for mad phantoms. The pursuer has 10 hp, but it's ar is multiplied by the total number of phantoms that entered in the host's world, including blue sentinels. Regardless of the phantoms surviving or not, that world will become top priority for pursuers once the timer reachs 45 minutes and other kind of invaders won't be able to enter, unless the host crosses the fog gate. When a host of ember summons a phantom, a timer starts. And of course, elden ring's pvp system is sht, but it's a sht that comes from this butthole of a pvp system that ds3 has. Look at it however you want, but it's objectively a bad design and elden ring is just the upgrade of it. That's just ds2's iron passage translated to a "good" pvp system. But no, so much copy paste from ds1 stuff but regarding pvp they dropped the ball with endless summons, blue sentinels/fakemoons, and red eye orb users can only expect to get their pvp experience ruined unless they're mound-makers or absolute tryhards, the latter is a rather unfun kind of player to be or fight against. Where is the path of the dragon? Where are the pale shades? Where are the darkwraiths? Where are the og darkmoons? What has been of the brilliant ideas previously showcased in ds1, like the gravelord covenant? A covenant meant to protect prince lothric could have been the new gravelording and make sense within the game.
I know, "git gud" and such, at this point everyone knows how to parry the typical r1 spamming ganks. Blue phantoms are just artificial difficulty in the host's favor and the invading covenants have bad positioning/odds most of the time. It's almost like they picked ds2's pve problems and made pvp with it.